Representation at Activision Blizzard ππ½ ππΎ ππΌ ππΏ
Summary of our 2022 representation data
Today we released a summary view of our year-to-date 2022 representation data and provided an update on our commitment. This follows the insights we shared in Q4 2021. The data tells a story of steady progress along our journey to becoming the most welcoming and inclusive workplace in the entertainment and gaming industry.
As a reminder, last year we committed to increasing the percentage of women and non-binary employees by 50% over 5 years, and are simultaneously working to increase the number of employees who identify as members of underrepresented ethnic groups
We are pleased to report that we have increased the overall representation of women at all levels β across the company, across corporate, and in each of the Business Units. Weβve also grown our pool of employees who identify as part of an underrepresented ethnic group in the U.S.
Since we now have data on employees who identify as non-binary, weβll continue to track representation of employees outside the gender binary. In 2023, we plan to evolve and improve our approach for how to categorize gender, race and ethnicity in our overall reporting, and, equally important, weβll share the progress we will achieve together to make Activision Blizzard an even more welcoming and inclusive workplace where people can do their best work.
Given the size of our organization, the data weβre sharing today is meaningful and we are on track to achieving our representation goals. Itβs a direct result of the everyday actions from every team member creating a welcoming culture of inclusion and belonging, stewardship by our leaders across the company, tireless work by our Talent teams led by Alex DiLeonardo, and commitment from our CEO Bobby Kotick. Thank you ππ½ ππΎ ππΌ ππΏ
π on our methodology
All data reflects all non-temporary employees β known internally as βFTEsβ β and is as of 11/30/2022, compared against data released in Q4 2021 reflecting FTEs as of 11/30/2021.
Our gender data is global, where permissible under local law, and represents employeesβ self selection between fields of βwoman,β βman,β βnon-binary,β βother,β and βprefer not to say.β In calculating gender representation, we consider the percentage of known employees (i.e., those who have not selected βprefer not to sayβ). Note that at this time we have included both the βwomanβ and βnon-binaryβ data in our representation calculations (shown as βWomen and Non-Binaryβ in this report) where in previous updates we have not.Β Non-binary data represents less than one percent of the total figure for women and non-binary representation, and therefore has not materially impacted the metrics.
Our ethnicity data is limited to the United States and, like our gender data, represents employeesβ self selection.Β In this case the fields from which employees select include βWhite,β βtwo or more races,β βHispanic or Latino,β βAmerican Indian or Alaskan Native,β βBlack or African American,β βAsian,β βNative Hawaiian or Other Pacific Islander,β and βprefer not to say.βΒ Again, in calculating ethnicity representation, we consider the percentage of known employees (i.e., those who have not selected βprefer not to sayβ).Β We track and differentiate ethnicity in this report under the nomenclature βUnderrepresented Ethnic Groupsβ or βUEGs,β which represents all non-white, known values.
The ABK summary and operating-division breakouts refer to and include the following respective organization cell(s):
β’1. βABKβ refers to the entire enterprise; including Activision Publishing, Blizzard, King, and Activision Blizzard (as detailed below)
β’2. βActivision Publishingβ includes its respective franchise/development talent (e.g. associated with Call of Duty) and the Activision Publishing corporate entity
β’3. βBlizzardβ includes its respective franchise/development talent (e.g. associated with World of Warcraft and others) and the Blizzard corporate entity
β’4. βKingβ includes its respective franchise/development talent (e.g. associated with Candy Crush and others) and the King corporate entity
β’5. βActivision Blizzardβ includes the corporate functions that sit at the center of the organization (e.g. central Finance, central HR) and the ABK-wide executive leadership team
The methodology chosen for this presentation is not intended to have any legal significance and should not be viewed as stating any position on the appropriate legal analysis in any jurisdiction.
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π Read more: Achievement Unlocked: High-Quality Careers for 100 New Game Devs
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π As You Sow recognizes Activision Blizzard as the #1 most diverse and inclusive workplace in the entertainment and gaming industry